package com.dragon.mmochat.model.attackMode;

import java.io.Serializable;

//给自己拉血: 自己血量少于一定百分比，一定机率拉百分之几的血(两个百分比，一个机率)
public class MmochatAttackModeOfAddBlood  implements Serializable{
	private static final long serialVersionUID = -2533542688654244371L;
	private int triggerBloodPercent = 0; // 血量底于多少百分比可能触发
	private int addBloodOpportunity = 0; // 补血机率
	private int addBloodPercent = 0; // 补多少百分比的血

	public int getTriggerBloodPercent() {
		return triggerBloodPercent;
	}

	public void setTriggerBloodPercent(int triggerBloodPercent) {
		this.triggerBloodPercent = triggerBloodPercent;
	}

	public int getAddBloodOpportunity() {
		return addBloodOpportunity;
	}

	public void setAddBloodOpportunity(int addBloodOpportunity) {
		this.addBloodOpportunity = addBloodOpportunity;
	}

	public int getAddBloodPercent() {
		return addBloodPercent;
	}

	public void setAddBloodPercent(int addBloodPercent) {
		this.addBloodPercent = addBloodPercent;
	}

}
